

See attatched cfg for a mod that does this.ĥ.) The "collider fix" as it's called, which fixes the event in which you sink into the terrain on distant bodies, is off by default. You can work around this if affected by setting your LandControl color to be all zeroes. Very few mods to my knowledge use this parameter, but a few do (JNSQ for example). if you need the old behavior, see config option UseIncorrectScatterDensityLogic.Ĥ.) As of Release-119, LandControl createColors is no longer obeyed, it is forced on to avoid another bug.

Normally we'd not change things like this, but this is technically the correct stock behavior of the node so. The 1.8 release is for 1.8.x.Ģ.) Multistar Solar panel support requires an additional config file, attached to release.ģ.) As of release-107, scatter density underwent a bugfix on all bodies globally that results in densities acting more dense than before on some select configs. Reload and re-save the craft to remove the error.ġ.) The 1.12.x release series works on 1.12.x,1.11.x,1.10.x, and 1.9.x. This is a cosmetic error and can be ignored. We are working on this and monitoring all the interstellar bugs actively.Ĥ.) Very Old craft files may complain about a missing module. It is best to turn off part heating when traveling far far away.ģ.) When zooming out all the way out in map view at interstellar ranges, the navball furthermore sometimes behaves oddly.

Edit the file only with the game exited, please.Ģ.) At interstellar ranges, heat can sometimes behave strangely, sometimes related to map zoom (be careful zooming out).
THE OUTER WORLDS UPDATE 1.02 MANUAL
This means any manual (not in the GUI) edits made while playing the game will not be preserved. False by default.ġ.) Not exactly a bug, but worth mentioning: The Kopernicus_Config.cfg file is rewritten when the game exits. Basically fine to turn on for planet packs without large numbers of worlds. See Kopernicus_Config.cfg GUI option EnableAtmosphericExtinction for details. 1.) Fixed a hard limit on vertices on scatters that would result in visual corruption on some mods (GU, etc).Ģ.) Readded atmospheric extinction as an option, using optimized code.
